Arch_Modelling

 

Unit 8-Architectural Modelling

Architectural Modelling in is the process of designing and representing the overall structure of a software system.

It describes how the major components of the system are organized and how they interact with each other.

Definition

Architectural modelling is the high-level design of a software system that identifies the main components, their relationships, and system structure before detailed design and implementation.

UML Diagrams Used in Architectural Modelling

·      Component Diagram – shows system components and dependencies.

·      Deployment Diagram – shows hardware nodes and software deployment.

·      Package Diagram – organizes classes into packages.

A component is a modular and replaceable part of a software system that performs a specific function and interacts with other components through defined interfaces.

Definition

A component is a self-contained unit of software that provides a set of related functions and can be independently developed, replaced, or reused in different systems.




 


Deployment Diagram is a diagram in Unified Modelling Language (UML) that illustrates the physical deployment of software artifacts on hardware nodes and their connections.

 

Main Elements of a Deployment Diagram

1.   Node

o   A physical device that executes software.

o   Examples: server, computer, mobile device.

2.   Artifact

o   A piece of software deployed on a node.

o   Examples: application files, databases, executables.

3.   Communication Path

o   Shows the network connection between nodes.

4.   Component / Software Instance

o   Software that runs on the hardware node.

Example

In an Online Shopping System, the deployment diagram may include:

·        Client Device

o   Web browser

·        Web Server

o   Web application

·        Application Server

o   Business logic

·        Database Server

o   Database system





Collaboration Diagram is a UML diagram that shows how objects interact with each other by sending messages to complete a task.

It focuses on object relationships and communication.

It is part of Unified Modelling Language (UML) interaction diagrams.

Main elements:

·        Objects

·        Links (connections)

·        Messages (numbered to show order)




Unit9-Object-Oriented Testing

 Object-Oriented Testing are methods used to test object-oriented software to ensure classes, objects, and their interactions work correctly.

Main Testing Strategies

1.   Unit Testing

o   Tests individual classes or methods separately.

2.   Integration Testing

o   Tests how different classes and objects interact with each other.

3.   System Testing

o   Tests the entire system to check if it meets requirements.

4.   Validation Testing

o   Ensures the software meets user needs and requirements.

Key Focus in Object-Oriented Testing

·        Class testing

·        Object interaction

·        Inheritance and polymorphism

Test Case Design for Object-Oriented Software creating test cases to verify the correctness of classes, objects, methods, and their interactions in an object-oriented system.

 

Steps in Test Case Design

1.   Class Testing

o   Test individual methods and attributes of a class.

2.   State-Based Testing

o   Check how an object behaves in different states.

3.   Use Case Testing

o   Design test cases based on system use cases.

4.   Interaction Testing

o   Test communication between objects using diagrams like Unified Modelling Language sequence or collaboration diagrams.

Example

·        Test Case 1: Valid username and password → Login successful

·        Test Case 2: Invalid password → Error message

·        Test Case 3: Empty fields → Validation message


Inter-Class Test Case Design

It is the process of designing test cases to verify that multiple classes work together correctly, ensuring object interactions, message passing, and data exchange are correct.

Key Focus Areas

1.   Message Passing

o   Ensure that methods in one class correctly call methods in another class.

2.   Data Consistency

o   Verify that shared data or state is maintained correctly across classes.

3.   Interaction Testing

o   Test sequences where one object triggers actions in another.

4.   Dependency Handling

o   Ensure that dependent classes function correctly when one class is modified.

Assignment Questions

1)  What is Architectural Modelling?

2)  What is a Component in UML?

3)  Draw Component Diagram for Online Shopping System.

4)  Draw Deployment Diagram for ATM System.

5)  Draw Collaboration Diagram for Library Management System.

6)  Explain Object-Oriented Testing Strategies.

7)  What is Interaction Testing?

8)  Explain Inter-Class Test Case Design

 


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Milan Tomic

Hi. I’m Designer of Blog Magic. I’m CEO/Founder of ThemeXpose. I’m Creative Art Director, Web Designer, UI/UX Designer, Interaction Designer, Industrial Designer, Web Developer, Business Enthusiast, StartUp Enthusiast, Speaker, Writer and Photographer. Inspired to make things looks better.

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Arch_Modelling

  Unit 8-Architectural Modelling Architectural Modelling in is the process of designing and representing the overall structure of a softwa...