Behavioral Modeling

    UNIT-5     Behavioral  Modeling (UML)


Behavioral modeling is a way of representing how a system behaves and interacts over time. It focuses on what the system does, how objects communicate, and how actions are triggered by events.

It is mainly used during system analysis and design to understand system functionality clearly.

Behavioral modeling helps to:

·         Understand system functionality

·         Visualize interaction between components

·         Capture dynamic behavior of a system

·      Improve communication between developers and clients

Example (Student Login System)

Diagram

Representation

Use Case

              Login, Register, Logout

Sequence

              Student →Login Form → Server → Database

Activity

              Enter ID →Enter Password → Validate → Access

State

              Logged out →Logging in → Logged in

Interaction describes how different objects or components of a system communicate with each other to complete a task. It focuses on message passing and collaboration between objects.

A stereotype is used to extend UML elements with extra meaning. It is written inside. A stereotype is a label that gives special meaning to a UML element.

Interaction Diagram



Activity Diagram

An Activity Diagram is a UML diagram used to show the flow of actions or steps in a process or system.

It represents:

·         Start and end of a process

·         Sequence of activities

·         Decision making

·         Parallel activities

Example
Start → Enter details → Verify → Result → End




State Chart Diagram (UML)

A State Chart Diagram (also called a State Machine Diagram) is a behavioral diagram in UML used to show the different states of an object/system and how it changes from one state to another based on events. It is mainly used to model dynamic behavior of a system.

·         How an object behaves over time

·         What events change its state

·         What actions happen in each state





Assignment -3

 Q1. Draw a Use Case Diagram for an Online Shopping System with the following features:

  • User Registration & Login
  • Browse Products
  • Add to Cart
  • Place Order
  • Make Payment
  • Admin manages products and orders

 Q2. Draw a Use Case Diagram for a Library Management System with:

  • Student and Librarian as actors
  • Issue Book
  • Return Book
  • Search Book
  • Pay Fine

 Q3. Draw a Use Case Diagram for an ATM System with:

  • Withdraw Cash
  • Check Balance
  • Deposit Money
  • Change PIN

 Q4. Draw a Class Diagram for a Student Management System having:

  • Student, Course, Teacher classes
  • Student enrolls in Course
  • Teacher teaches Course

 Q5. Draw a Class Diagram for a Bank System with:

  • Account, Customer, Transaction
  • Customer has Account
  • Account generates Transaction

 Q6. Draw a Class Diagram for an E-commerce System with:

  • User, Product, Order, Payment

 Q7. Draw a Sequence Diagram for Login Process in a system.

 Q8. Draw a Sequence Diagram for Online Order Placement.

 Q9. Draw a Sequence Diagram for ATM Cash Withdrawal.

 Q10. Draw an Activity Diagram for Online Exam System.

 Q11. Draw an Activity Diagram for Student Admission Process.

 Q12. Draw an Activity Diagram for Railway Ticket Booking System.

 Q13. Draw a State Chart Diagram for Order Processing System.

 Q14. Draw a State Chart Diagram for ATM Card Status.

 Q15. Draw a State Chart Diagram for Student Life Cycle in College.

 



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Milan Tomic

Hi. I’m Designer of Blog Magic. I’m CEO/Founder of ThemeXpose. I’m Creative Art Director, Web Designer, UI/UX Designer, Interaction Designer, Industrial Designer, Web Developer, Business Enthusiast, StartUp Enthusiast, Speaker, Writer and Photographer. Inspired to make things looks better.

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Behavioral Modeling

     UNIT-5       Behavioral  Modeling (UML) Behavioral modeling is a way of representing how a system behaves and interacts over time . I...