Design Concepts

 

5. Design concepts

Design process creates a detailed plan, or blueprint, for a software system based on requirements, transforming abstract needs into a structured solution before coding begins. Key steps include understanding requirements, designing the architecture, creating detailed designs for components, and prototyping/testing to refine the plan. This process involves breaking down the system into manageable components, defining their interfaces and interactions, and considering factors like security, scalability, and user experience to ensure a functional, efficient, and maintainable product.  

The evolution of software design started with machine-level instructions in the pioneering days, moved to high-level languages and object-oriented programming, and then progressed to client-server, web-based.

Software design concepts include Abstraction, focusing on essential details; Modularity, breaking the system into independent units; Information Hiding, protecting data within modules; Patterns, providing reusable solutions; Architecture, defining the system's overall structure; and Functional Independence, which relates to high cohesion and low coupling, ensuring modules have clear, single responsibilities with minimal dependencies.

Software Quality Attributes

These are the essential characteristics that describe how well a software product performs and meets user needs. 

  • Functionality- The software's capacity to provide functions that meet stated and implied needs. 
  • Reliability- The ability of the software to perform its required functions under stated conditions for a specified period. 
  • Usability-The ease with which users can understand, learns, and operates the software to achieve their goals effectively. 
  • Maintainability-The ease with which the software can be modified, corrected, or enhanced to fix bugs or add new features. 
  • Performance Efficiency-How well the software performs its functions in terms of resource usage, such as time and memory. 
  • Security-The software's ability to protect data and information from unauthorized access, use, disclosure, alteration, or destruction. 
  • Portability-The ease with which software can be transferred from one hardware or operating environment to another. 
  • Compatibility-The ability of the software to operate with other systems, software, or hardware in a shared environment. 

Software Design has evolved from manual, machine-level coding in the 1940s to high-level languages, object-oriented programming, and component-based approaches. Software design is a conceptual blueprint for constructing a software system, transforming user requirements into a detailed how-to plan for programmers to implement.

Key Aspects of Software Design

  • Requirements to Solution: 

Software design is the crucial step in the Software Development Life Cycle (SDLC) that bridges the gap between user requirements (what the system should do) and the actual implementation (how it will do it). 

  • Blueprint for Implementation: 

It creates a detailed plan, similar to architectural blueprints for a building, outlining the system's structure, modules, interfaces, and data flows. 

  • Decomposition: 

The process breaks down a large, complex system into smaller, more manageable modules or components, which make the system easier to understand, develop, and maintain. 

  • Focus on How: 

While a requirements document specifies what the system needs to do, the design focuses on how the system will perform its functions. 



Design Concepts

·       Abstraction: Simplifying complex systems by focusing on essential features and ignoring irrelevant details. 

·       Architecture-the high-level design of a software system that defines its fundamental structures, components, and their interactions

·       Pattern-It is a general, reusable solution to a commonly occurring problem in software design

·       Modularity-Dividing a system into distinct, independent, and interchangeable components (modules). 

·       Information Hiding-Concealing the internal details of a module, so that only necessary information is exposed, and preventing access by other modules that don't need it. 

·       Refinement- The process of elaborating a high-level design into more detailed specifications. 

·       Design Patterns- Proven, reusable solutions to commonly occurring problems in software design. 

·       Separation of Concerns (SoC)- is a design principle in software engineering that divides a system into distinct, independent sections, with each part addressing a specific and separate concern. A concern represents a specific aspect of functionality, such as the user interface, business logic, or data storage. The ultimate goal is to reduce complexity, improve maintainability, and increase scalability.

Benefits of Separation of Concerns

Improved Organization and Clarity-Code becomes easier to understand and manage when distinct parts handle different responsibilities. 

Easier Maintenance-Changes to one concern (e.g., updating the UI) are less likely to cause issues in unrelated areas of the application. 

Enhanced Reusability-Components built with a clear focus can be reused in other parts of the system or in different projects. 

Increased Flexibility-It becomes simpler to adapt to new requirements or replace components, such as switching from a web interface to a console application. 

Modularity in software engineering is the design principle of dividing a complex system into smaller, independent, and interchangeable units called modules, each handling a specific function. Breaking down a software system into smaller, independent parts called modules. 

Information hiding is a software engineering principle where modules conceal internal design decisions and implementation details from the rest of the system, exposing only a stable interface for interaction.

Abstraction-Hiding complex implementation details and exposing only necessary interfaces, allowing modules to interact without knowing the internal workings. 

Information Hiding-Encapsulating a module's data and operations to protect it from external access and modification. 

Cohesion-The degree to which the elements within a module are related to and focused on a single task. High cohesion means a module does one thing well. 

Coupling-The degree of interdependence between different modules. Low coupling is the goal, meaning modules have minimal dependencies on each other. 

Functional independence in software engineering means designing software modules so that each module performs a single, specific task with minimal interaction with other modules. This leads to high cohesion (elements within a module are strongly related and focused on a single function) and low coupling (modules are not overly dependent on each other). 

Refinement is the iterative process of progressively detailing and elaborating on a system or its components, moving from abstract, high-level concepts to concrete, low-level implementations It involves breaking down complex tasks into smaller, more manageable sub-steps and improving the quality of existing software through ongoing iterations and analysis.

Aspects in software engineering refer to key considerations throughout the software development lifecycle, including requirements analysis, design, development, testing, deployment, and maintenance. They can also refer to a software characteristic such as functionality, reliability, and portability, or to cross-cutting concerns like security and performance, which are addressed by Aspect-Oriented Programming (AOP) techniques. 

Refactoring in software engineering is the disciplined process of restructuring existing computer code by changing its internal structure without altering its external behavior or functionality. The primary goals are to improve code readability, maintainability, and design, making the software easier to understand, update, and extend over time. 

Object-Oriented Design (OOD) is a software engineering methodology that structures a system around objects, which are self-contained entities representing real-world things with attributes (data) and behaviors (methods). This paradigm involves defining classes as blueprints for objects, establishing relationships between them, and using principles like encapsulation, inheritance, and polymorphism to create modular, reusable, and adaptable software systems.

Designing classes involves creating the blueprints for a system's components, including their attributes, methods, and relationships, to translate analysis requirements into a concrete implementation plan.

Dependency inversion is a principle where high-level and low-level modules both depend on abstractions (like interfaces or abstract classes), rather than the high-level module directly depending on the low-level concrete implementation.

Design for test (or testability) in software engineering is the practice of creating software with built-in features and structures that make it easier, more efficient, and more thorough to test throughout the development lifecycle.

A design model in software engineering is a diagrammatic representation of a software system that details its architecture, data structures, user interfaces, and components, serving as a blueprint for development.

Data design element focuses on structuring, organizing, and representing the data that a system will use, store, and process. Key data design elements include data objects, data structures, databases, and data models, which are refined into implementation-specific formats like ERDs and data dictionaries to manage data effectively and serve as a blueprint for the software's data architecture. 

Assignment 5

1)What is Design Process?

2)Define The followings

1)Abstraction

2) Information Hiding

3) Modularity

4) Refinement

5) Refactoring

6)Aspects

3)What is Design Model?

4)Explain design Elements?

5) What is Functional independence?

6) What is Object-Oriented Design (OOD)?

7)  Explain Separation of Concerns (SoC)

8) What is Dependency inversion?



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Milan Tomic

Hi. I’m Designer of Blog Magic. I’m CEO/Founder of ThemeXpose. I’m Creative Art Director, Web Designer, UI/UX Designer, Interaction Designer, Industrial Designer, Web Developer, Business Enthusiast, StartUp Enthusiast, Speaker, Writer and Photographer. Inspired to make things looks better.

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Design Concepts

  5. Design concepts Design process  creates a detailed plan, or blueprint, for a software system based on requirements, transforming abst...